The Average Everyday Adventures of Samantha Browne is an interactive story about a painfully introverted college student who needs to make oatmeal in the communal kitchen of her dorm.
Samantha has been waiting for everyone to go to sleep, or go out, or do whatever it is people who enjoy social interaction do. She’s hungry, impossibly hungry. She’s got a full box of oatmeal waiting for her consumption but she needs your help. Trouble is, helping Sam isn’t always easy.
This interactive story will challenge you to find the right words to help Samantha as she embarks on her journey to the other side of her bedroom door.
Praise for ‘Samantha Browne’
“The Average Everyday Adventures of Samantha Browne is a great example of a fun, but still powerful game experience that anyone can enjoy.” Gamerwife
“This game is my life in a nutshell.” – AwkwardAims0729
“This game is the closest to real I’ve ever seen.” – KaoruKat
“This hits right home.” – Thelimomon
The concept and development for Samantha Browne began in mid-2015 and will be released April 19, 2016. This unique story game focuses on exploring the mundanity of life from the perspective of an unlikely protagonist. Players will be challenged to understand and adapt to the way Samantha thinks about herself and the world around her. The Average Everyday Adventures of Samantha Browne is the first title by Lemonsucker Games.
- Original artwork and animations by comic book artist, Reimena Yee
- Dynamic soundtrack by Adrianna Krikl
- Player decisions impact the outcome of the game in unexpected ways
- Steam Achievements
- Oatmeal not included
Produced, Directed and Written by Andrea Ayres Deets
Art and Animation by Reimena Yee
Additional Development and Animation by Charlie Deets
Soundtrack by Adrianna Kirkl
QA Testing by Danilo Campos, Audrey Evans, Mike Herbener, Stacy Herbener, Kristina Nikolic, Matt Rowe, Jeff Shafar, Gabriel Valdivia